One solution is to port to tablets only after release. (There's a third objection which says that tablets are not powerful enough, but I don't think that a game that's 2D with 3D characters will require power that these couldn't provide - especially in 2014.) The other is that it would take time and money which could be used for other purposes. One is that the interface will have to be different and if that's taken into consideration up front, it might negatively affect the PC based interface. I see two objections to a tablet version. Since the topic keeps coming up in the Kickstarter, and things get lost in the comments there very easily, I decided to post my thoughts here. I think that the same would happen here if this was added to the $35 level. I'm just a small fry backer, but for example in Broken Sword the announcement that Android will be available as part of the $25 reward made me pledge for that. I'm also likely to pledge higher if that gets me the version. Could be a high stretch goal, could be after release, but it's a definite draw for me. I'd love it if this game also offered mobile versions. (I already have an Android phone, which is why I feel that way, however its screen is too small for serious gaming.) In fact when Kickstarters offer options of what to choose, I choose Android, because I assume that by the time the games are around that's what I'll be using. I don't have a tablet yet, but I want one and I certainly see myself playing most games on it. I think that the mobile platforms are becoming a popular choice for gaming, and will become even more so by the time the game arrives. (I haven't yet found the search option for this forum, so I don't know if this has been posted before.)
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