![]() ![]() He has serious goals, and needs the imp to do its part in achieving those goals. Two types of Warlock/imp relationships come to mind for me.First is the stuffy Warlock who is all-business about his evil deeds. Their servile position means they'll probably spend more time casting fireballs and slipping poison into some noble's drink than they'd like, but do not doubt that they will find some way to play a trick or two while they go about their master's work. The cowardly little things would much rather spend their time pulling chairs out from under people, and unscrewing salt shakers, than plotting world domination or sacrificing virgin's blood to appease the old gods. I think it's fair to say that imps are, well, impish. Of course, there's nothing quite like summoning an infernal meteor from the sky to land on top of a congregation of Paladins (the self-righteous jerks would spend all their time executing Warlocks if we let them get too cocksure of themselves, after all) but for the most part, the imp, voidwalker, succubus, felhunter, and felguard are going to be your staple RP-pets. ![]() Summoning the Infernal or the Doomguard is a fantastic way to pump out some DPS, but not many people want to spend the reagent cost just to be seen walking around with a hulking behemoth of a minion trailing along behind them. There's really only five pets worth considering in earnest. With that in mind, lets take a look at Warlock minions from a role playing perspective. Giving your toon a personality, and a purpose, makes the playing the game a much more impacting and powerful experience, even if you never spend any time walking slowly through town. These days I certainly wouldn't consider myself a role player, but I still know why my character was motivated to charge out of his retirement and into Northrend when the Lich King reared his ugly head. The what and why of a character make the game far more entertaining, and not just for role players. There are dozens of such issues to be considered, and it can be very thrilling to work through all of those issues. A young Orc Warlock's family and friends would likely react to his or her choice of class the same way we would react if one of our friends took up heroin. Conversely, a young Warlock is making a calculated choice to embrace something viewed as horrible and destructive by the people in his social circles. An older Orc Warlock was probably party to those misdeeds against his own people, even if he was only a front line spellcaster during the wars, and if he now serves Thrall's horde, then he probably deals with an immeasurable amount of guilt for his past deeds, and struggles with whether or not his continued pursuit of the Warlock's art is worth the cost to his soul. ![]() For example, Orc Warlocks come from a people who were oppressed and mind controlled by demons-who exerted much of their power through Warlock minions-until only recently. Obviously there's no 'right' way to role play a character, but it's important to be cognizant of the trappings of a character's life, if you want to be able to fully characterize them. A Warlock driven by the horrors of war to seek world peace at any cost, regardless of how many people he needed to quietly murder to achieve it.īack when I was a more active role player, I wrote several lengthy discussions on how to role play as a Warlock. ![]() And while you don't usually see me walking through Stormwind these days, there was a time when I was Lord Sentai Grehsk, The Corpseseeker. There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul'Farrak, when RP was my primary reason for playing the game. And while the Eldritch Blast of D&D isn't exactly the same as WoW's Shadow Bolt, it certainly got me in the mood for role playing. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. While he was being held for further questioning, he wrote this week's Blood Pact. Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ''trippin.' Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. ![]()
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